- How To Develop Iphone Apps On Windows
- How To Develop Iphone Apps On Windows Mac Os Versions
- How To Develop Iphone Apps On Windows Mac Osx
You can install IPA app packages to your iPhone, iPod or iPad from your computer. The same process is used to install an IPA package on your iOS device from either a.
If you don’t have a Mac computer, iOS development can be… challenging.
If you’re passionate about your app idea, you won’t let a computer get in your way.
Developing iOS apps on a PC is possible. I’ll show you how to do it in the iOS app development tutorial.
Here’s a rundown of the basics that you’ll need to get started.
The easiest way to develop iOS apps on a Windows PC is by making use of a virtual machine. Rent a Mac in the Cloud. Build Your Own “Hackintosh” Develop iOS Apps on Windows With Cross-Platform Tools. An app clip is a small part of your app that lets users start and finish an experience in seconds, even before downloading your app. Widgets Now it’s even easier to build and make widgets available across iOS, iPadOS, and macOS with the new WidgetKit framework, widget API for. Update the MacOS on Your Mac. You will want to update your macOS (mac operating system) regularly for security and other reasons anyway, so it’s a good habit to keep your Mac up-to-date, enabling you to run an OS that’s much more with the iOS that runs on your iPhone or iPad. Develop Bring Your Ideas to Life. With the power of Xcode, the ease of Swift, and the revolutionary features of cutting-edge Apple technologies, you have the freedom to create your most innovative apps ever.
First thing to do: secure your spot in this app business workshop
Get a decent PC that can handle the job
You don’t need to build a supercomputer, but you’ll need something with a bit of processing power. Sadly, the NeoGeo in your garage won’t cut it (though you could fire it up to play some Oregon Trail.)
At the minimum, you’ll need a PC with a Dual Core Intel processor and at least 4GB of RAM.
It’s even better if you can put together a Hackintosh, which lets you run OS X on an unsupported computer. If you want your PC to cross over to the Dark Side, you can follow these instructions.
At the minimum, you’ll need a PC with a Dual Core Intel processor and at least 4GB of RAM.
It’s even better if you can put together a Hackintosh, which lets you run OS X on an unsupported computer. If you want your PC to cross over to the Dark Side, you can follow these instructions.
Install a virtual PC application with Mac OS X
Another option is to simulate an installation of Mac OS X on Windows.
It’s fairly easy to do with virtualization software like VirtualBox. VirtualBox is free and open source.
You’ll also need a copy of Mac OS X. You can buy it online from the Apple Store or get it from someone who already owns a Mac computer. The exact installation steps will depend on your setup and software. Follow this VirtualBox tutorial to begin.
Yet another option is to try a service like MacinCloud. It’s basically a remote Mac rental service that allows you to use Apple hardware through the Internet. You may have experienced something similar with remote services like Teamviewer. It’s a good option but can be slow.
It’s fairly easy to do with virtualization software like VirtualBox. VirtualBox is free and open source.
You’ll also need a copy of Mac OS X. You can buy it online from the Apple Store or get it from someone who already owns a Mac computer. The exact installation steps will depend on your setup and software. Follow this VirtualBox tutorial to begin.
Yet another option is to try a service like MacinCloud. It’s basically a remote Mac rental service that allows you to use Apple hardware through the Internet. You may have experienced something similar with remote services like Teamviewer. It’s a good option but can be slow.
Install Xcode on your Hackintosh or OS X virtual machine
If you’re developing an iOS app using a Hackintosh or an OS X virtual machine, you’ll NEED to install XCode. It’s an integrated development environment (IDE) made by Apple that contains everything you need to build an iOS app.
Basically, it’s how 99.99% of iOS apps are developed.
After OS X and XCode are installed, you can begin coding and using the iOS Simulator to test apps just like you would on a real Mac computer.
Basically, it’s how 99.99% of iOS apps are developed.
After OS X and XCode are installed, you can begin coding and using the iOS Simulator to test apps just like you would on a real Mac computer.
Consider cross-platform development tools
If you don’t want to use a Hackintosh or an OS X virtual machine, think about using a cross-platform development tool.
Smartface and Xamarin are the big players. These tools allow you to develop iOS apps on Windows, using a common code base.
The catch – it can take time and effort to learn these platforms. You’ll also need to use a Mac or MacinCloud for App Store submission.
If you know JavaScript, you can try Smartface. Or if you know C#, Xamarin might be a better place to start. Both platforms have limited free plans.
Smartface and Xamarin are the big players. These tools allow you to develop iOS apps on Windows, using a common code base.
The catch – it can take time and effort to learn these platforms. You’ll also need to use a Mac or MacinCloud for App Store submission.
If you know JavaScript, you can try Smartface. Or if you know C#, Xamarin might be a better place to start. Both platforms have limited free plans.
Create provisioning profiles and certificates
Have you installed OS X and Xcode on Windows on your PC?
Ya?
Great job!
Now you need to signup for an Apple Developer account and create a couple basic files.
Don’t stress, after a couple runs this is easy as pie.
You’ll need to “sign off” on the code before your app can be tested or run on real devices. This isn’t just when developing apps with a PC, every iOS developer needs to sign their code.
Ya?
Great job!
Now you need to signup for an Apple Developer account and create a couple basic files.
Don’t stress, after a couple runs this is easy as pie.
You’ll need to “sign off” on the code before your app can be tested or run on real devices. This isn’t just when developing apps with a PC, every iOS developer needs to sign their code.
Creating Certificates
A special certificate is needed that allows you to sign a project. There are 2 types of Certificates and Provisioning Profiles. Development (for testing), and Production (for submitting to the Store).
If you have access to OS X, you can create a Certificate Signing Request (CSR) using the Keychain Access app.
If you don’t have OS X, it’s a bit more complicated. But again, not impossible. You’ll have to run a few different commands and of course have access to the Apple Developer Program.
Here are the steps for creating a Certificate:
Here are the steps for creating a Certificate:
Step 1: Open Keychain Access and Request a Certificate
Fist step is to create a file that links your computer to Xcode development and distribution.
Open Keychain Access and select Request a Certificate from a Certificate Authority.
Open Keychain Access and select Request a Certificate from a Certificate Authority.
Step 2: Enter Certificate Information
I personally like saving my certificate request to my computer. Click Saved to disk and enter a Common Name for your file. It is still required to enter a User Email Address, but it is not used for soliciting anything or needed for using your certificate.
Step 3: Upload your Certificate Signing Request to the Apple Developer Portal
Still there?
Good job.
Next we’re going to upload our Certificate Signing Request to the Apple Developer Portal. If you haven’t registered as an Apple Developer, do so now at https://developer.apple.com it will cost you $99.
Click on the Certificates, Identifiers & Profiles.
Next, select Certificates.
Good job.
Next we’re going to upload our Certificate Signing Request to the Apple Developer Portal. If you haven’t registered as an Apple Developer, do so now at https://developer.apple.com it will cost you $99.
Click on the Certificates, Identifiers & Profiles.
Next, select Certificates.
Step 4: Select Type of Certificate
There are several certificate styles, but you will need 1 Development Certificate to test apps and 1 Production Certificate to upload to iTunes.
If a Certificate area is greyed out like below, it is because you have created your limit. Click on the Certificate type on the left sidebar and revoke 1 or more certificates.
Next you will be asked to upload the Certificate Signing Request we created earlier.
No prob, we already took care of this.
Click Continue and upload the Certificate Signing Request. Then select Generate.
If a Certificate area is greyed out like below, it is because you have created your limit. Click on the Certificate type on the left sidebar and revoke 1 or more certificates.
Next you will be asked to upload the Certificate Signing Request we created earlier.
No prob, we already took care of this.
Click Continue and upload the Certificate Signing Request. Then select Generate.
Step 5: Download and Open
Home stretch!
Once you’ve generated your Certificate, download it to your computer.
Find your Certificate that was just generated and double click it.
Magic!
Done. Great job!
If you want to create another certificate, or a Development Certificate, go back and follow the same steps but click on Development Certificate instead of Distribution.
To view your Certificates, open Keychain Access and click Certificates.
Tip: It’s a good idea to right click on your certificates and click export. You can export certificates to P12 files so if someone else not using your computer wants to edit a code of yours they can.
Once you’ve generated your Certificate, download it to your computer.
Find your Certificate that was just generated and double click it.
Magic!
Done. Great job!
If you want to create another certificate, or a Development Certificate, go back and follow the same steps but click on Development Certificate instead of Distribution.
To view your Certificates, open Keychain Access and click Certificates.
Tip: It’s a good idea to right click on your certificates and click export. You can export certificates to P12 files so if someone else not using your computer wants to edit a code of yours they can.
Submit to the App Store
So your iOS app is complete? You’ve overcame all the obstacles and you’re ready for the final step!
All you have to do is submit it to the App Store. If you have a Hackintosh or an OS X virtual machine, this process will only take about 2 minutes.
But submission can be a bit more difficult if you don’t have OS X. You can’t upload an app from a Windows PC to iTunes Connect because you need a program called Application Uploader…which is only available on Macs. The easiest way to get around this problem is to borrow a friend’s Mac or use a service like MacinCloud.
If you are still having trouble, be sure to ask someone inside Bluecloud Select. They will probably know because we have done this so many times before.
All you have to do is submit it to the App Store. If you have a Hackintosh or an OS X virtual machine, this process will only take about 2 minutes.
But submission can be a bit more difficult if you don’t have OS X. You can’t upload an app from a Windows PC to iTunes Connect because you need a program called Application Uploader…which is only available on Macs. The easiest way to get around this problem is to borrow a friend’s Mac or use a service like MacinCloud.
If you are still having trouble, be sure to ask someone inside Bluecloud Select. They will probably know because we have done this so many times before.
What’s the bottom line?
Is it possible?
Yes.
Is it simple?
No.
This isn’t brain surgery, but it is a pain in the ass. Success is a journey and the road you take to get there might not be easy. But you can do it if you’re motivated.
Get a free 150 page ebook about apps and get your remaining questions answered (click here)
How do you upload your iOS apps from your PC?
Yes.
Is it simple?
No.
This isn’t brain surgery, but it is a pain in the ass. Success is a journey and the road you take to get there might not be easy. But you can do it if you’re motivated.
Get a free 150 page ebook about apps and get your remaining questions answered (click here)
How do you upload your iOS apps from your PC?
How can you run Xcode on Windows and develop iOS apps with a Windows PC? The short answer is: you can’t! You’ve got a few alternatives to get around that, however. In this tutorial, we’ll discuss how you can install Xcode on Windows to build iOS apps.
Here’s what we’ll get into:
- Rent a Mac in the cloud (starting at $20/mo)
- Run and compile Swift directly on Windows/Linux
- Learning to code with a Swift Sandbox
- Build your own “Hackintosh” by installing macOS on a PC
- Run Xcode on Windows by installing macOS on a virtual machine
- Develop iOS apps on Windows with cross-platform tools
- Get your hands on a second-hand Mac (starting at $300)
Let’s get to it!
Xcode for Windows: What & Why
Xcode is the macOS-only software program, called an IDE, that you use to design, develop and publish iOS apps. The Xcode IDE includes Swift, a code editor, Interface Builder, a debugger, documentation, version control, tools to publish your app in the App Store, and much more.
Xcode contains everything you need to build iOS apps, and it only runs on macOS!
That’s when the problems start. You want to make an iOS app with your Windows PC, but you can’t buy a PC or laptop with macOS pre-installed on it. Unlike Windows, Apple doesn’t license its operating system to other computer manufacturers. You can only use macOS on a Mac.
In fact, when you obtain a license to use macOS, which happens when you purchase a Mac computer, you have to agree to only run the operating system on Apple hardware. This effectively limits you to only develop apps on a Mac.
“It’s more fun to be a pirate than to join the navy.”
— Steve Jobs (1983)
— Steve Jobs (1983)
But… it’s more fun to be a pirate, than to join the navy, right? Let’s discuss a few alternatives that’ll let you run Xcode on Windows and develop iOS apps on a Windows PC!
Rent a Mac in the Cloud
An even easier way to get your hands on macOS, albeit more expensive, is to rent a Mac “in the Cloud”. You can work with Xcode on Windows with this approach, because you’re essentially connected to a Mac that’s elsewhere.
Here’s how that works:
- Someone connects a bunch of Mac’s to the internet
- You sign in on one of those Macs via a Remote Desktop Connection (RDP)
- Done! You can use this Mac from Windows/Linux and build iOS apps
Services like MacinCloud and MacStadium offer affordable rent-a-Mac products, usually paid on a monthly basis. Prices typically start at $20/month and you can choose from several hardware options, including Mac Mini and Mac Pro.
Starting at | Type | |
---|---|---|
MacinCloud | $20/month | Dedicated, Virtual, Server |
MacStadium | $79/month | Dedicated, Enterprise |
virtualmacosx.com | $9.75/month | Shared (timesharing) |
Mac Cloud | $49/month | Virtual |
Flow | Premium | Dedicated, Enterprise |
HostMyApple | $25/month | Virtual, Dedicated |
You connect to those cloud-based Macs via a Remote Desktop Connection (RDP). Windows includes a stock Remote Desktop Client you can use, and so do most Linux operating systems. Once you’re logged on, you can launch Xcode, and start building your iOS app. That way you’re effectively running Xcode on your Windows PC!
Cloud-based Macs usually come in 3 flavours:
- A dedicated Mac, which means you get access to a physical Mac located in a data center, as if you bought a Mac in the Apple Store and put it on your desk.
- A virtual Mac, which means you get access to a virtual Mac in a data center, much like the VirtualBox solution mentioned earlier. Your Mac won’t run on Apple hardware, but it will run macOS.
- A Mac Build Server, which is a specialized kind of Mac that can be used to compile iOS apps. You’ll create those apps on your Mac, and then instruct the Build Server to compile the app for you.
A dedicated Mac is the most convenient, and the most powerful option. A virtual Mac is OK too, but it typically does not perform as well as a physical Mac computer.
Running Xcode via a Mac in the cloud has a drawback: you can’t easily connect your iPhone to Xcode via USB! With Xcode on your local Mac you can run and debug your app on your own iPhone, via the USB/Lightning cable. This obviously won’t work when your Mac is in the cloud…
Don’t worry! There are plenty of solutions for that:
- A simple approach is to run your app on iPhone Simulator, right from within Xcode. You can launch iPhone Simulator in Xcode, and debug your app with it. This is perfect for the development phase of your project.
- An alternative solution are tools like Flexihub, NoMachine and USB Network Gate. They only work with dedicated Mac hardware, and you need to have a dedicated IP address.
- Install your iOS app on your iPhone via TestFlight, and debug it with a tool like Bugsnag. You can monitor and debug live crashes in your app.
An interesting use case for renting a Mac in the cloud comes from the latest developments in Apple’s hardware. Many designers, developers and desktop-publishers have voiced their concerns over Apple hardware lagging behind, offering low-spec computers for a fairly high price.
If you don’t want to take your $3.000 MacBook Pro with you in a coffee shop, or on your next trip to Thailand, why not purchase a low-end Windows or Linux laptop, and connect to your Mac in the cloud? You can either host it at home yourself, co-locate it in a data center, or rent a dedicated cloud-based Mac.
Do you want to learn how to code iOS apps, but don’t want to invest money in a Mac? Rent a Mac in the cloud for the duration of the iOS development course you’re taking! It’s a great way to bootstrap learning iOS development, and you can always buy your own Mac later.
Learn how to code iOS apps
Get started with Xcode and Swift
Ready to get started with iOS development? Learn how to code iOS apps with Xcode and Swift with our immersive iOS development course. Works both on Mac and PC!
Install macOS on Your Windows PC via VirtualBox
The easiest way to run Xcode on Windows is by using a virtual machine (VM).
A virtual machine will create an environment an operating system can run in, as if it’s running on the hardware itself, except it’s running “on top” of your actual hardware and operating system. You can then run Xcode normally, because it essentially runs on macOS on Windows!
This is called virtualization, and it allows you to run Windows on Linux, macOS on Windows, and even Windows on macOS. One of the benefits of virtualization is to run multiple OS side-by-side, which is useful for cross-platform development.
You need 2 things to run macOS on Windows in a VM:
- A copy of macOS, as an installer or virtual disk image file
- A virtual machine tool, like VirtualBox (free) or VMware (paid)
You can obtain a copy of macOS by downloading it from the App Store or by borrowing it from a friend. A great approach is to search for virtual disk images that have macOS pre-installed. You can also find installers from various sources on the internet, or upgrade a pre-existing image to a newer (beta) version of macOS.
Here’s what you do next:
- Install VirtualBox or VMware
- Mount the macOS installer or disk image
- Start the VM to launch macOS
- Launch Xcode!
You can read exactly how to in this tutorial. The recommended system specs are: 4-8 GB of RAM, an Intel i5/i7 compatible CPU, and at least 10 GB of free disk space.
Note: Using macOS on non-Apple hardware is against Apple’s End User License Agreement (EULA). (Fun fact: the same EULA prohibits the use of macOS to manufacture missiles or nuclear weapons…)
Build Your Own “Hackintosh” to Run Xcode
The most obvious choice to run Xcode on a Windows PC is perhaps to literally install macOS on a Windows PC…
“One platform to rule them all” has always been Apple’s take on the world. The Mac, App Store, iOS and Apple Music are all closed systems. Apple enthusiasts have always enjoyed the integrated Apple experience.
On the other hand, the rest of the world builds computers using an “open systems architecture”, in which you can effectively mix-and-match computer components and architectures to create your preferred computing machine.
Building $10.000 gaming PCs, mid-level desktops, blazing-fast ultrabooks, and $250 laptops is only possible because of open hardware. Because of Apple’s closed systems, you’re always bound by the hardware options they give you.
But… what if you want to run macOS on your custom built PC? Apple won’t let you, and your computer manufacturer can’t install macOS for you, even if they wanted to. Because macOS shall only run on Apple hardware!
Enter the “Hackintosh”.
A Hackintosh is a PC that runs macOS. Just like you can install macOS in a virtual machine, or in the cloud, you can install macOS as the bootable operating system on your PC. Switch it on, and macOS loads.
You can also create a dual-boot, i.e. a system that both hosts Windows and macOS. When you boot your PC, you can select the operating system that starts.
Building a Hackintosh can be a tricky exercise, especially if you’re not familiar with PC hardware and creating custom installations. Not all hardware is compatible with macOS. Moreover, Apple has of course created safe-guards against booting macOS on unsupported hardware.
Nevertheless, it’s a good option for running macOS on your custom hardware, and booting macOS on your Windows PC. Check out hackintosh.com for more information, and step-by-step guides.
The name “Hackintosh” comes from the old brand-name of Apple computers: Macintosh, combined with “hack”. Again, it’s against Apple’s EULA – but you wanted to be a pirate, right?
The days of the Hackintosh are almost over, depending on who you ask. Apple’s newer hardware includes a T2 chip now. Hardware-specific chips are notoriously hard to mimic in non-Apple hardware, which essentially means that, in the future, you may not be able to install or update macOS on a computer that doesn’t have that T2 chip.
Swift for Windows & Linux
Developers who want to learn Swift have 2 alternative approaches to code Swift, next to working with Xcode on Windows. Swift is open source, which means you can essentially run it on any system.
Currently, you can use:
- Swift 5 on Ubuntu Linux 16.04 and 18.04 via the official images
- Swift 4.1 on Windows 10 via the unofficial swiftforwindows.github.io
Here’s how you can run Swift code on Linux:
- Download the latest release from swift.org/download
- Unzip the
.zip
in a convenient location - Locate the
swift
executable in theusr/bin
directory - Compile and run a Swift file with
swift [filename.swift]
You can also copy the Swift executables to your
$PATH
, or add Swift’s folder to $PATH
, to use the swift
command anywhere on your system.Here’s how you can run Swift code on Windows:
- Download the latest release of Swift for Windows from this page
- Start the program and point it to your
.swift
file - Click Run in the program
It appears the Swift for Windows project hasn’t been updated in a while. It’s latest supported version is Swift 4.1., which doesn’t differ that much from Swift 5 in terms of beginner syntax and functionality. Your mileage may vary, though!
You can even run and compile Swift on the $35 Raspberry Pi single-board computer! You can download Swift 5, which has been ported to the ARM CPU architecture, right here. Installing is as easy as pointing your RPi to the swift-arm repo, then do
sudo apt-get install swift5
, and then run the Swift CLI with swift [filename.swift]
. Neat!Develop iOS Apps on Windows With Cross-Platform Tools
Cross-platform tools are awesome: you code your app once, and export it to iOS and Android. That could potentially cut your app development time and cost in half. Several cross-platform tools allow you to develop iOS apps on a Windows PC, or allow you to compile the app if there’s a Mac in your local network.
Well, not so fast…
The cross-platform tool ecosystem is very large. On the one side you have complete Integrated Development Environments (IDEs) like Xamarin, that allow you to build cross-platform apps with C#.
The middle ground is covered by tools like PhoneGap, Cordova, Ionic and Appcelerator, that let you build native apps with HTML5 components. The far end includes smaller platforms like React Native that allow you to write native apps with a JavaScript wrapper.
The one thing that stands out for all cross-platform tools is this: they’re not beginner friendly! It’s much easier to get access to a Mac, learn Swift, and build a simple app, than it is to get started with Xamarin.
Most of the cross-platform tools require you to have a basic understanding of programming, compilation options, and the iOS and Android ecosystems. That’s something you don’t really have as a beginner developer!
Having said that, let’s look at a couple of options:
- If you’re familiar with Windows-based development tools and IDEs, and if you already know how to code, it’s worthwhile to check out Xamarin. With Xamarin you code apps in C#, for multiple platforms, using the Mono and MonoTouch frameworks.
- If you’re familiar with web-based development, check out PhoneGap or Ionic. You’ll feel right at home with HTML 5, CSS and JavaScript. Don’t forget: a native app works different than a website…
- If you’re familiar with JavaScript, or if you’d rather learn to code JavaScript than Swift, check out React Native. With React Native you can code native apps for iOS and Android using a “wrapper”.
Choose deliberately for a cross-platform tool because it fits your project, not because you think a native platform language is bad. The fact that one option isn’t right, doesn’t immediately make another option better!
If you don’t want to join the proprietary closed Apple universe, don’t forget that many cross-platform tools are operated by equally monopolistic companies like Google, Facebook, Microsoft, Adobe and Amazon.
An often heard argument against cross-platform tools is that they offer limited access to and support for smartphone hardware, and are less “snappy” than their native counterparts. Also, any cross-platform tool will require you to write platform-specific code at one point, especially if you want to code custom features.
Note: You’ll still need to compile your app with Xcode, even if you use cross-platform tools. Most cross-platform tools rely on the command-line tools that are shipped with Xcode, as part of macOS. You’ll also need Xcode to publish your app in the App Store.
Get a Second-Hand Mac
You gotta ask yourself: Why not get a Mac? Perhaps the simplest option to build iOS apps with Xcode, in this tutorial, is purchasing a Mac for iOS development.
If you don’t want to tinker with cross-platform tools, or rent-a-Mac in the cloud, and just want to get started with iOS development: get a Mac.
A simple search on Ebay shows you 1-3 year old second-hand Mac Mini’s for as little as $250. Any newer, decent second-hand Mac Mini will set you back around $450. Don’t forget that you can get a brand new Mac Mini for around $800.
A better question is perhaps: is a Mac Mini from 2015 fast enough to build apps with? I’ve built 50+ apps for iOS, Android and the web since 2009, and a fair share of those were built on a 1.2 Ghz 8GB MacBook Air from 2013. I started LearnAppMaking.com with that same trusty ol’ MacBook, and I’ve coded several successful production apps with it until 2018.
It’s traveled with me all over the world, from the beaches of Thailand, to airline lounges, to coffee shops, to coding apps with my knees behind my ears, cramped in economy class at 20.000 feet up in the air.
I don’t want to go all nostalgic on you, but I learned to code on a 100 Mhz i486 PC, when lines still started with a number. That’s a lot faster PC than the one that put man on the moon, at 46 Khz.
So, to say that a Mac Mini, or your new 2015 MacBook Pro, is fast enough, is an understatement…
How To Develop Iphone Apps On Windows
If you buy a second hand Mac, make sure that it supports the latest version of macOS. Xcode and iOS versions are connected to macOS versions, so you want to buy a Mac that supports at least the current ones. You can find the max. latest version of Xcode that your Mac can run, by cross-referencing the min macOS to run in this wiki with Hardware compatibility in this wiki.
Code Swift with a Swift Sandbox
Do you really need Xcode to code apps? Ultimately, yes. But you can definitely learn Swift and code Swift without a Mac or Xcode!
Here, check this out:
func fibonacci(_ i: Int) -> Int {
if i <= 2 {
return 1
} else {
return fibonacci(i - 1) + fibonacci(i - 2)
}
}
let numbers = Array(1..10).map { fibonacci($0) }
print(numbers)
if i <= 2 {
return 1
} else {
return fibonacci(i - 1) + fibonacci(i - 2)
}
}
let numbers = Array(1..10).map { fibonacci($0) }
print(numbers)
How To Develop Iphone Apps On Windows Mac Os Versions
The above code runs in a Swift sandbox. The sandbox sends the Swift code to a webserver, which compiles it and returns the result. It’s the perfect tool to quickly play with some Swift code in your browser!
Swift is an open-source language, and that means you can effectively run it on any hardware.
How To Develop Iphone Apps On Windows Mac Osx
Need more space for your Swift code? Check out the bigger Swift Sandbox right here!
Learn how to code iOS apps
Get started with Xcode and Swift
Ready to get started with iOS development? Learn how to code iOS apps with Xcode and Swift with our immersive iOS development course. Works both on Mac and PC!
Further Reading
You can’t build iOS apps without Xcode, and you need macOS to run Xcode, and a Mac to use macOS. There’s no getting around it, except for these alternatives to run Xcode on Windows:
- Rent a Mac in the cloud (starting at $20/mo)
- Run Xcode on Windows by installing macOS on a virtual machine
- Build your own “Hackintosh” by installing macOS on a PC
- Develop iOS apps on Windows with cross-platform tools
- Get your hands on a second-hand Mac (starting at $300)
- Learning to code with a Swift Sandbox
- Run and compile Swift directly on Windows/Linux
Awesome. Best calendar app mac 2019. I want to wish you best of luck with building your iOS app on Windows! Here are a few projects and tutorials to consider: